The Kettle Quest Part III: Optimize your mesh

This is the next part in our transition series from Sculpted Prim to Mesh.
Again the tutorial is mostly independent on the used 3D editor (Bender-2.5899
And so it is of general use for all 3D content creators who want to make meshes for Second Life and similar 3D environments.
Vodpod videos no longer available.

~ by malburns on July 22, 2011.

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